Simple Prim Texture Changer

This script will cycle through any textures in the prim, applying them in term to all sides of the prim.  There are two configuration options – randomly picking textures, or cycle through them in sequence.

Update Aug 2012: I finally got around to adding a catch for the changed() event, so that if new textures are dragged into the prim, it recalculates the total number of textures to choose from.

If you are not comfortable pasting scripts from the web into SL you can buy a pre-packaged version of this script on the marketplace, or in-world at my store.



~ by kimmpaulino on May 23, 2011.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: